I blame Tom Hanks for my urging desire to constantly be "Big." But I'll always be a 12-year old school girl at heart. Here's what I'm currently up too:

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Posts on: interactive


Text

Feb 23, 2010
@ 1:30 pm
Permalink

FWA

I like websites. I like good websites. I like websites that push the boundaries of interaction. but more importantly, I like websites that tell a story. You can feed me all the content in the world, but if it doesn’t hold any type of message that is relevant to anything but itself, then I don’t care.

That’s why today, for those of you who haven’t already discovered it (because it’s not new or anything), I’m pointing out FWA (Favorite Website Awards). The concept is simple -showcase the best of the best websites being launched. Ok, I’ll admit, some of the websites don’t tell a story (which I claimed to be the end all be all), but where they might lack story, they excel in interaction and design. And who can fault a well designed website. I cannot. Please take notes.


Link

Feb 21, 2010
@ 7:17 pm
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I Want It Now! The Fierce Urgency of Videogaming's Future »

LAS VEGAS — Videogame execs say impatient gamers increasingly act like Veruca Salt from Willy Wonka and the Chocolate Factory — they want their games now, Daddy, and if you don’t give them what they want, they’ll find somebody who will.

“People have no patience,” said Steve Perlman, CEO of OnLive, a company that is currently beta-testing a service that streams high-def games directly into homes without the need for consoles. “What they want is all media, and they want it instantly delivered.”

OnLive isn’t the only one trumpeting gamers’ need for speed at the DICE Summit here this week.

“We lose players on the loading bar,” said Brian Reynolds, chief game designer at Zynga, maker of the hit Facebook game FarmVille. Virtual vegetable farmers are so anxious to get playing that if the game takes too long to get going, they’ll close the browser window, he said.

The 20th-century notion of waiting around to watch shows when they air on television, or saving up to buy CDs, is quickly becoming antiquated as technology makes it easy to consume movies, TV and music on demand. As game development and distribution methods evolve, the same trends are changing the way the videogame industry works.



Read More http://www.wired.com/gamelife/2010/02/i-want-it-now/#ixzz0gDenPH5b


Photo

Dec 3, 2009
@ 8:42 pm
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wearenomads:

austinkleon:

“What is a knowledge game?” by Dave Gray
Really great little post that lays out the difference between play and a game. (I myself was confused about the distinction…) The sketch above, to me, also shows the process of art: the artist imagines the world, he creates the world, then the viewer or reader enters the world, explores the world, and leaves the world.
Definitely worth a read. See also Dylan Horrock’s essay, THE PERFECT PLANET: Comics, Games and World-Building.

wearenomads:

austinkleon:

“What is a knowledge game?” by Dave Gray

Really great little post that lays out the difference between play and a game. (I myself was confused about the distinction…) The sketch above, to me, also shows the process of art: the artist imagines the world, he creates the world, then the viewer or reader enters the world, explores the world, and leaves the world.

Definitely worth a read. See also Dylan Horrock’s essay, THE PERFECT PLANET: Comics, Games and World-Building.


Video

Dec 3, 2009
@ 8:31 am
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(via stepa)

See! All print media will find a place in the digital world..one way or another…


Photo

Nov 29, 2009
@ 11:19 am
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thecoolcommentator:

Instant creative solutions to your business problems….LIVE! Go on, give it a go!
Click the image!

thecoolcommentator:

Instant creative solutions to your business problems….LIVE! Go on, give it a go!

Click the image!


Video

Nov 5, 2009
@ 3:09 pm
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stepa:

unclefrank:

The Human Website
Agency: Uncle Aarhus

The worlds first interactive theater play.


Video

Oct 22, 2009
@ 11:29 pm
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Ogilvy Innovation. Some interesting technology in the works…


Video

Oct 14, 2009
@ 3:43 pm
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trendd:

This is amazing. Very cool interactive wall space using flowing water.

Interactive Water Wall (via yashirocorp)

This goes to show the future of user interactivity. Not only can you have cool graphics, but you can integrate physics to create a world of realism.